
Senior Environment Artist [Unannounced]
- 四川省成都市
- 合同
- 全职
- Drive the visual quality benchmarks for the environment art team, ensuring consistency with the project's artistic vision while meeting technical constraints.
- Lead performance optimization efforts, including advanced LOD systems, streaming management, and shader/material efficiency.
- Identify and solve complex visual or technical issues in collaboration with Tech Art and Engineering teams.
- Define and continuously improve the production pipeline for environment art, including documentation, tool standardization, and best practices.
- Guide the planning and distribution of tasks among internal artists and outsourcing vendors, ensuring timely delivery and consistent quality.
- Independently and efficiently complete complex model tasks, participate in outsourcing quality validation, polish outsourcing model and texture to reach the higher quality.
- Review and give feedback on complex assets, helping junior team members grow through mentorship and coaching.
- Work closely with designers, technical artists, and programmers to co-develop level environments and gameplay-integrated assets.
- Drive prototyping of key environment elements that serve both visual storytelling and interactive functionality.
- Contribute to production planning, identifying risks and proposing scalable, high-quality solutions.
- Knowledge and experience in using a commercial game engine, assisting in the development and improvement of workflows and debugging complex visual performance issues.
- Leverage procedural tools to streamline environment generation at scale, such as GAEA, World machine, Houdini, and SpeedTree
- Mentor the team on best practices using Substance Suite and ensure consistency across material libraries and texturing pipelines.
- Working knowledge of Zbrush, Autodesk May/Autodesk 3ds max, Adobe Photoshop CC, Substance Painter and/or other modelling, material and texture creation tools
- Follow a project's artistic direction set by the Art Director/Lead when creating textures using Substance Designer.
- Adhere to specific texturing pipelines and adapt to constraints needed for texture creation
- Use good judgement and expertise to optimize the number of textures that are produced and their uses
- 5+ years of experience in 3D environment art for AAA or high-quality game productions.
- Expert knowledge of 3ds Max/Maya, ZBrush, Substance Painter, Substance Designer, and Photoshop.
- Deep understanding of PBR workflows, modular asset creation, and next-gen environment building techniques.
- Extensive experience in Snowdrop Engine or similar proprietary engines, with strong skills in lighting, optimization, and shader/material customization.
- Proficient in procedural terrain and foliage tools such as GAEA, World Machine, Houdini, and SpeedTree.
- Strong leadership and mentorship capabilities, with experience guiding junior artists and collaborating across disciplines.
- Solid grasp of both Western and Eastern art aesthetics, with the versatility to shift between stylized and realistic styles depending on project needs.
- Excellent problem-solving skills, self-motivation, and ability to thrive in a fast-paced, cross-functional production environment.
- knowledge and experience in material library management