
Senior Technical Animator (Assassin's Creed)
- 四川省成都市
- 长期
- 全职
- Integration of the character assets and cinematics into the game engine. Design, create and test character rigs.
- Research and share knowledge of existing engines and animation packages within the industry.
- Interact and collaborate with different teams (the art team, designers and programmers) to fulfill tasks according to production plan.
- Design, create and test character rigs.
- Maintain and test animation tools and pipelines.
- Apply and maintain consistency for exported characters, props, and animations throughout the entire project.
- Develop progressive techniques and process to solve character and animation challenges.
- Proactive in problem identification and creating solutions.
- Interact and collaborate with the different departments (Art, Programming, Production, etc.)
- 将角色资源和电影技术集成到游戏引擎中,设计、创建和测试角色装备。
- 研究和分享行业内现有引擎和动画软件包的知识。
- 与不同团队(美术团队、设计师和程序员)互动和协作,根据生产计划完成任务。
- 设计、创建和测试角色装备。
- 维护和测试动画工具和管道。
- 在整个项目中应用并维护导出角色、道具和动画的一致性。
- 开发渐进的技术和流程,以解决角色和动画挑战。
- 主动识别问题并创建解决方案。
- 与不同部门(美术、编程、制作等)互动和协作